HYPERBOREA

ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA

Product Page

ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA

A Role-Playing Game of Swords, Sorcery, and Weird Fantasy

ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA™ is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities.

The heroes of a HYPERBOREA campaign delve the mazes and labyrinths of vast dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles. They explore savage frontiers, breach hostile borderlands, probe ancient ruins, and investigate cursed tombs. They plunder for treasure and magic in a decaying world inhabited by bloodthirsty beasts and weird, otherworldly beings.

Explore endless challenges and infinite realms of imagination with this complete sword-and-sorcery role-playing game!

Text: Jeffrey Talanian
Illustrations: Ian Baggley
Editing: David Prata
Cartography: Andreas Claren
Box Cover Art: Charles Lang
Box Cover Design: James Kramer
Foreword by Stuart Marshall

Rules: An OGL-based game informed by the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson.
Milieux: Sword-and-sorcery setting inspired by the fantastic literature of Robert Ervin Howard, Howard Phillips Lovecraft, and Clark Ashton Smith.
Product Type: Complete role-playing game designed for 2 or more players.
Product Format: 8 x 10 x 2.5-inch boxed set that includes a 252-page, 7 x 8.5-inch, spiral-bound Players’ Manual; 236-page, 7 x 8.5-inch, spiral-bound Referee’s Manual; a 22 x 28-inch poster map of Hyperborea, 6 character sheets, and 6 polyhedral dice.
Product Code: NWA101
Product Price: $50.00
Product Availability: Available Now!(*) Order at our Online Store. Also available in PDF, for $10.00, exclusively at RPGNow.
Reviews:

Resources: We are building a library of free resources for the AS&SH game. Download at your convenience!

++++++++++++++++++++++++++++++++++

AS&SH Players’ Manual

A Compilation of Volumes I, II, and III of Astonishing Swordsmen & Sorcerers of Hyperborea

The AS&SH Players’ Manual is ideal for groups who have the AS&SH boxed set, but wish to have one or more extra copies of the Players’ Manual at the gaming table.

Please note that you do not need this product if you already own the AS&SH boxed set, because it is included. Also note that you cannot effectively play a HYPERBOREA campaign with just the Players’ Manual. At least one player (ideally the referee) must have a copy of the AS&SH boxed set.

Text: Jeffrey Talanian
Illustrations: Ian Baggley
Editing: David Prata
Foreword by Stuart Marshall

Contents Include:

  • Introduction (brief introduction to game)
  • Dice Conventions (how to use dice)
  • Character Creation (steps to creating a character)
  • Attributes (strength, dexterity, constitution, intelligence, wisdom, charisma)
  • Races (Common, Amazon, Atlantean, Esquimaux, Hyperborean, Ixian, Kelt, Kimmerian, Kimmeri-Kelt, Pict, Pict Half-Blood, Viking)
  • Physique (height, weight, age determination, etc.)
  • Classes (fighter, magician, cleric, thief)
  • Subclasses (Fighter) (barbarian, berserker, cataphract, paladin, ranger, warlock)
  • Subclasses (Magician) (illusionist, necromancer, pyromancer, witch)
  • Subclasses (Cleric) (druid, monk, priest, shaman)
  • Subclasses (Thief) (assassin, bard, legerdemainist, scout)
  • Alignment (Law / Civilization vs. Chaos / Barbarism; Lawful Good, Lawful Evil, Chaotic Good, Chaotic Evil, Neutrality)
  • Other Statistics (armour class, fighting ability, hit dice, hit points, movement, saving throw)
  • Background (secondary skills, languages)
  • Weapon Skills (favoured weapons, adding new weapon skills, weapon mastery, melee attack rate / missile rate of fire)
  • Money (gold, electrum, silver, copper; exchange rates; starting gold)
  • Equipment (armour, shields, melee weapons, missile weapons, general equipment, provisions, religious items, clothing, livestock, tack and harness, vehicles, services)
  • Spells (starting spells, acquiring spells, spell memorization, spell casting)
  • Spell Tables (seven disciplines of magic: magician, cleric, druid, illusionist, necromancer, pyromancer, witch)
  • Spells A–Z (over 400 spells)
  • Adventure (adventuring party, hirelings, henchmen, loyalty and morale, base of operations, adventure preparation, adventure actions and procedures, non-standard action resolution, etc.)
  • Time (10-second round, 10-minute turn)
  • Movement (dungeon movement, wilderness movement, transportation methods, getting lost, encumbrance, etc.)
  • The Encounter (encountering beasts, monsters, and men; reaction and evasion rules)
  • Combat (melee, missiles, magic, movement; attack roll, combat matrix, attack modifiers, combat steps, action resolution, morale)
  • Combat Actions (charge, flaming oil, holy oil / water, magic, melee, missiles, mounted combat, movement, turn undead, unarmed combat)
  • Advanced Combat (Optional) (22 advanced combat actions, critical hits)
  • Saving Throw (saving throws, spell resistance, item saving throws)
  • Damage (wounds, death and dying, healing, falling damage)
  • Special Damage (energy drain, lycanthropy, madness, poison)
  • Experience Points (gaining XP, gaining levels of experience)
  • Aerial Combat (rules for aerial melee, missile, spell casting, etc., covering a variety of flight methods)
  • Waterborne Expeditions (vessels, weather, wind, icebergs, whirlpools, getting lost at sea, and sea encounters; naval combat is discussed, including rules for catapults, ballistas, grappling, oar shearing, and ship repair; underwater combat)
  • Castles and Strongholds (castle and stronghold construction, costs, personnel, resources, and of course: the angry villager!)
  • Warfare and Siege (rules for handling mass combat using a calculator system that accounts for a variety of circumstances from troop types, to locations, to PC / NPC involvement, siege weaponry, troop movements, provisions, etc.)
  • Cooperative Gaming (closing advice for all participants of the game)

Product Type: Game manual
Product Format: 252-page, 7 x 8.5-inch, spiral-bound manual
Product Code: NWA101A
Product Price: $20.00
Product Availability: Available Now! Order at our Online Store.

++++++++++++++++++++++++++++++++++

HYPERBOREA ADVENTURE #1:
Charnel Crypt of the Sightless Serpent

For 4-6 characters of 4th to 7th levels

A millennium has passed since the Green Death swept across Hyperborea. In that bygone age of pestilence, a noble family fled the City-State of Khromarium. Far beyond the walls of the city, they entombed themselves in order to elude the inescapable plague. Their necromancer placed them in a deep slumber from which they never wakened. Also he summoned a mythical serpent to guard the vault, a beast reputed to shed gems for tears from eyeless sockets. Tales speak of this beast as the Sightless Serpent. Now, a knave of Khromarium claims to have witnessed the legendary beast. For a pittance he will lead your party to its trail . . .

Author: Jeffrey Talanian
Art
: Ian Baggley
Editing
: Matt Finch
Cartography: Andreas Claren

Rules: For use with Astonishing Swordsmen & Sorcerers of Hyperborea and other traditional fantasy role-playing games, including modern simulacra or “retro-clone” games.
Product Type: Adventure Module
Product Format: 16-page, 7 x 10-inch, black & white booklet; saddle-stitched, with a cardstock, matte finish cover; maps printed on inside cover.
Product Code: NWA102
Product Price: $5.00
Product Availability: Available Now! Order at our Online Store. Also available in PDF, for $4.29, exclusively at RPGNow.
Reviews: Read the review at Dragonsfoot, and also the blog review at Tenkar’s Tavern.

++++++++++++++++++++++++++++++++++

HYPERBOREA ADVENTURE #2:
Taken from Dunwich

For 4-6 characters of  4th to 7th levels

Murder, mayhem, and abduction! After the Keltic village of Dunwich is victimized by the vhuurmis, degenerate quasi-men covered in umber-coloured fur, local druids offer land and title to those brave souls who would repair the situation. The vhuurmis are considered witless savages, seemingly incapable of organized incursions, but these particular brutes attacked with purpose and precision, taking men from Dunwich, and slaying any who opposed their black will.

Author: Jeffrey Talanian
Art: Ian Baggley and Johnathan Bingham
Editing: David Prata
Cartography: Andreas Claren

Rules: For use with Astonishing Swordsmen & Sorcerers of Hyperborea and other traditional fantasy role-playing games, including modern simulacra or “retro-clone” games.
Product Type: Adventure Module
Product Format: 18-page, 7 x 8.5-inch, black & white saddle-stitched booklet with unattached, heavy cardstock cover; map printed on inside cover.
Product Code: NWA103
Product Price: $7.50
Product Availability: Available Now! Order at our Online Store. Also available in PDF, for $5.25, exclusively at RPGNow.
Reviews: Read the blog review at Mystic Bull.

++++++++++++++++++++++++++++++++++

HYPERBOREA ADVENTURE #3:
Rats in the Walls (Signed and Numbered Gary Con VI Edition)

For 4-6 characters of 1st through 2nd level


In the City-State of Khromarium, a dockside tavern called the Silvery Eel is plagued by rats of a most unusual breed. These abominable rodents have ruined the tavern keeper’s business and his life. The man is desperate, and he offers a substantial reward for the elimination of his horrific problem.

Note: This adventure was originally presented in Knockspell Magazine. To celebrate the life of Gary Gygax, we printed 250 signed-and-numbered copies for Gary Con VI. A limited number remain. After they sell through, we will continue to sell a regular version. Please refrain from requesting a specific number.

Author: Jeffrey Talanian
Art: Ian Baggley
Editing: David Prata
Cartography: Andreas Claren

Rules: For use with Astonishing Swordsmen & Sorcerers of Hyperborea and other traditional fantasy role-playing games, including modern simulacra or “retro-clone” games.
Product Type: Adventure Module
Product Format: 12-page, 7 x 8.5-inch, black & white saddle-stitched booklet with heavy cardstock cover; map printed in booklet.
Product Code: NWA104
Product Price: $10.00
Product Availability: Available Now! Order at our Online Store. Also available in PDF, for $4.29, exclusively at RPGNow.